Birds can only live in the corners of buildings, and will be expelled for polluting or damaging buildings; The human leftover is piled up in remote corners of cities, and it stinks, but it is still deliberately ignored... These landscapes appear in trivial daily life, and we often forget to think about the causes of these scenes when we get used to it: the continuous expansion of buildings, the massive production of waste, etc., are all created or dominated by human beings. These troubles that we hate are all cumbersome issues that civilization has to deal with. Is it equitable to treat these urban lives derivative with such negative emotions? Is it because of our inherent bias that the situation keeps a vicious circle? One-sided information will lead to bias. If these subnature1 elements are discussed in a wider social and ecological system, will we still insist on the inherent bias?
Under the background of a multi-species flourishing world as the final target, this project takes birds, one of the most important cooperators of human beings, as the lens, and the string figures game as the basic model of methodology. Through extensive and in-depth research on subnatures, such as waste, pigeons, polluted soil, and crowds, which have a wide impact on Glasgow, and trying to find their value and relevance in order to coexist with them, and then transform them into sustainable landscapes, so as to weaken bias and create a more equitable landscape.
This part shows the dynamic context of several key sites in the Glasgow city scale based on the recalibrated concept. Sites are derived from the research on the different types of relationships between birds and waste in the first semester.
This model shows the logic of the whole project as well as the process of recontextualising George square. All this started with my interest in birds, and it is the first 'door' to my project target. After deciding the site, I would like to propose a landscape that can all be connected. To quote a description from Elizabeth Meyer, it's a 'Systems Esthetic'. Waste comes from citizens who work and live around the square, then processed or recycled and fed back to the site. Subnatures can actually be landscapes.
No boundaries, no bias.
Among these sites, take George square - which is a key site that has almost the greatest impact on the city - as an example to develop detailed design. Meanwhile, whether it's waste, or living organics such as pigeons or crowds, these problems that are concentrated in GS actually come from the whole block C area, which is defined by the government's documents on redesigning GS, so I first started recontextualise from this scale.
The design principle is to transform subnatures into commodities or landscapes, and let them live together for mutual benefit, so basically the site is made up of several dynamic systems, making George square a truly sustainable ideal place. If similar ideas can be applied to other sites in the city, a network where everything can be connected with each other and have a positive impact can be expected.