It is 2146, and climate change has lead the world to change dramatically from the world we once knew. We live beneath the sea because we have destroyed our chance to live as we once did on land. We rebuilt our civilization beneath the sea, utilizing pressurized habitats in undersea cities. We are still rife with unrest and crises, but we are also strong, persevering, and moving forward in the ways that we can.
The main theme for my project is two-fold. The currency, card and posters design simultaneously centre around and pay respect to the ocean as a more influential aspect of people’s lives in 2146. I concurrently use design to hark back to iconic parts of the Eastern Seaboard when it was considered New England. I am inspired by humanity’s persistent need for remembrance of heritage and history, which is undoubtedly still present in 2146. I also integrate technology as a way to store and display information, as well as for anti-counterfeit purposes where necessary. Technology has undoubtedly progressed in 2146 and become further enmeshed in human functioning.
I projected a story onto an immigrant in Australia from Ireland, seeking to gold mine in Australia in the 1800-1900’s. I wanted to tell the story of what and why he might be doing in this area at the time. As the project developed, the story of the character morphed and helped to form the creation of the items. A crucial aspect of this was constructing a narrative around my character’s involvement in another gold rush happening at the same time in California, thus complicating his story in an intriguing way. The box and items represent the duality of this character’s heritage as an Irish person living in Australia, and is infused with other subtle meanings. The box is designed to mimic traditional Aboriginal artwork patterns and colours, enmeshed with Celtic patterns.
My point cloud project uses a mental model of a cloud to explore the characteristics that make point clouds a creative medium from an accessible, prosumer perspective. Point clouds are sets of data points in a 3D space and are typically seen as a product of technology for use within architectural and scientific fields. Traditionally, point clouds are raw data generated from LiDAR scanners or photogrammetry methods and represent a 3D object. Typically within art and design fields, point clouds are converted from the raw point data to a 3D model or mesh before use in many types of applications, particularly virtual reality and 3D modelling. There is now increased scope for the use of raw point cloud data in more artistic and design oriented fields, where designers utilise the actual points of point clouds as part of the design output. As this is a new way of working with point clouds, compatibility with software is often lacking and documented methodologies are relatively scarce.