A Beast in Hiding evolved from querying how much we are willing to experiment with morality in a virtual space that has no other people present and no consequences translating to the real world. The project comprises of a game that gives the player options to carry out safe ‘moral’ actions or to take the opportunity to drive a more daring narrative by choosing the ‘immoral’ actions.
The project’s narrative is inspired by short stories from The Bloody Chamber by Angela Carter, drawing especially from those based on Beauty and the Beast and Bluebeard. In the game A Beast in Hiding, the player takes the role of Beauty who is confined to a sofa after suffering an injury. In efforts to encourage moral reflection from the player, the room itself changes as they make their in-game decisions.