Project description

A Beast in Hiding evolved from querying how much we are willing to experiment with morality in a virtual space that has no other people present and no consequences translating to the real world. The project comprises of a game that gives the player options to carry out safe ‘moral’ actions or to take the opportunity to drive a more daring narrative by choosing the ‘immoral’ actions.

The project’s narrative is inspired by short stories from The Bloody Chamber by Angela Carter, drawing especially from those based on Beauty and the Beast and Bluebeard. In the game A Beast in Hiding, the player takes the role of Beauty who is confined to a sofa after suffering an injury. In efforts to encourage moral reflection from the player, the room itself changes as they make their in-game decisions.

The game was created in Unity, with 3D elements imported from Blender. The player can interact with objects in the room, at which point other characters will present them with narrative-based options. Early options simply ask the player to choose the food that they want to eat, while options then progress to deciding on whether to take the Beast's gun and to use it on him.

While the moral options allow the roses to bloom, immoral options will cause the floor to crack, or the Beast's portrait to contort. The dynamic environment is achieved with shader textures.

Render of distracted teddy bear
Teddy Bear Distracted
Render of teddy bear walking
Teddy Bear Walks
Render of dead teddy bear
Teddy Bear Dies
Render of tired teddy bear
Teddy Bear Tired
Render of teddy bear peeking
Teddy Bear Peeking
Render of back of teddy bear
Teddy Bear Plays
Render of resting teddy bear
Teddy Bear Rests

The teddy bear is presented in a damaged state to prompt questions as to how he has been treated by the Beast and whether Beauty may be in similar danger. It may be that the teddy bear is a means for the Beast to sympathise with Beauty's injury. The player is encouraged to use these questions to rationalise their decisions.

The teddy bear was modeled and animated in Blender, showing a variety of states: from curiosity, to tiredness, to playfulness, and ultimately to breaking down. He reacts to the player's actions, but was created to encourage the player to reflect on situations that follow.

Render of sofa
Beauty's Sofa
Render of gramophone
The Gramophone
Render of plate of healthy food
Healthy Food Option
Render of piano
Beauty's Piano
Render of storybooks
Beauty's Storybooks
Render of spider
The Spider
Render of plate with cake
Dessert Plate Option